Cooperative learning in virtual worlds:
An innovative teaching and learning experience for STEAM education
DOI:
https://doi.org/10.7346/sird-022023-p100Keywords:
metaverse, virtual worlds, STEAM teaching, inclusion, teaching and learning innovationAbstract
This paper describes a cooperative learning experience conducted within virtual worlds, an innovative approach of the teaching-learning process in the metaverse, achieved thanks to the synergistic action of the University and the School.
It is part of a broader research path aimed at innovating the teaching of the STEAM disciplines (Science, Technology, Engineering, Arts and Mathematics) and it is the result of a project proposals born within a training itinerary specialist developed within the Italian national network "Innova a 360° (AR, VR, AI)". The exploratory research, based on a case study, aims to actively evaluate the possibility of learning cooperatively within virtual environments, making the delicate teaching-learning process possible in this context, enhancing immersive teaching experiences, of co-construction of knowledge, with a view to enhancing talents through the improvement of technological, digital, multimedia skills and promoting the inclusion process.
This contribution offers food for thought on the advantages of using virtual reality, augmented reality and artificial intelligence in the teaching of STEAM disciplines and towards pupils with disabilities and special educational needs. It also identifies possible effects on teaching practice and projects itself as an innovative methodology aimed at training citizens capable of dealing with the delicate process of social, historical and cultural changes with specific skills.
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Copyright (c) 2023 Alfonso Filippone, Emanuela Anna Montepeloso, Romina Leone, Antonio Bevilacqua
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